River Road is an episodic, narrative-driven VR puzzle game for Oculus, and marks 2n’s first major foray into original game design.
Tess Bester’s father, Stan, left her and her mother ten years ago. She thought he was gone for good until Three Oaks Credit Union in Salt Springs, Florida leaves her a voicemail. Stan’s account is in arrears and he’s vanished without a trace.
Now, Tess must investigate Stan’s dilapidated and overgrown Florida riverfront homestead/lab to solve the mystery of his disappearance, aided only by her wits and a deceitful AI multitool with a penchant for sick burns. Where did all of these giant machines littering the property come from? What’s the deal with those shimmering, fluorescent plants? Why is Stan’s shed filled with mannequins that are almost human, except for the cartridge slot in the back of their heads? To solve these mysteries, Tess will have to solve logic and physics puzzles as well as beat in-game arcade games to follow her dad down the proverbial inter-dimensional portal rabbit hole.
River Road combines beautifully-rendered art, narrative depth, and boundary-pushing interactivity to bring players an experience unlike any other available in VR gaming.
River Road Teaser
Short WIP video showing interaction in a few areas of the game.
MGMT Little Dark Age Tour
MGMT has earned their place as one of the most sonically-daring rock bands in the world. So we created a live show experience to match their music. Our design for 2018’s Little Dark Age tour incorporated a diverse array of visual aesthetics. Vaporwave postmodernism, haunted houses, and Kubrickian monoliths all make an appearance in seven visually-distinct scenes with interactive elements controlled by a VJ in real-time.
NeuroSpeculative AfroFeminism (NSAF) is an award-winning, Oculus-based, VR narrative created by Hyphen Labs that transports the user to a far-future Neurocosmetology salon. Our specialization in real-time rendering in UE4 helped make this speculative world a reality. We provided scene optimization, profiling, asset rebuilding, and lighting and texturing. A milestone in bringing the experience of black women into digital narratives, NSAF has been screened at Sundance Film Fest, SXSW, Tribeca Film Fest (Jury Honorable Mention), and many other festivals and galleries.
Jose Cuervo’s “Dance with the Dead” Party
2n teamed with the experiential studio Sensorium to create concept art, environment design, and original effects and assets for an immersive virtual world for Jose Cuervo’s “Dance with the Dead” party in New York City. Inspired by artist Llew Mejia’s illustrations of the Mexican Día de los Muertos/Day of the Dead, 2n turned motion-captured dancers into animated skeletons that were projected and controlled in real-time throughout a neon-saturated, Surrealist dreamscape.
Annie Leibovitz, "Women: New Portraits"
World-renowned photographer Annie Leibovitz’s 2016 exhibition, “Women: New Portraits,” traveled to 12 cities across the world and featured photographs of women from all walks of life as well as public figures such as Meryl Streep, Adele, Gloria Steinem, and Michelle Obama. 2n helped make this landmark show possible by providing UE4 renderings of potential exhibition venues in multiple countries. These pre-visulizations allowed Leibovitz’s production team to choose final locations. Our tools included fly-through videos of exhibition spaces and the creation of controllable assets that could be arranged in different configurations throughout the virtually-rendered sites.
Women: New Portraits - Singapore, Malaysia
Women: New Portraits - London, England
Women: New Portraits - Mexico City
eBay Main Street
eBay’s Main Street building, built on their San Jose campus in 2016, symbolizes the company’s innovation, energy, and global reach. But before their vision could be realized in brick and mortar, 2n—working on a commission from ESI Design—created an interactive VR previsualization model of eBay Main Street that provided a fully-realized experience of the unbuilt space. The user experienced the campus’ lobby, atrium, meeting rooms, and patio coffee bar at different times of day, with controllable exterior and interior lighting, and to test capacity with variable crowd simulations. The model also featured changeable furniture options and interactive in-model media elements such as touchscreen wall displays.
Written and directed by Tamyka Smith, Gwendolyn Green is both a standalone film and the centerpiece of an installation that allows users to interact with the domestic spaces featured in the film. We provided our client, the production company Dissident Industries, with previsualization models to help usher the film to its premier at the 2017 San Sebastian International Film Festival and subsequent exhibition at the Tabakalera International Center for Contemporary Culture. Our model consisted of virtual renderings of the exhibition space and changeable configurations for the exhibition components.
85 Broad Street
Interactive VR model of 85 Broad Street for ESI Design. Model allowed client to experience proposed main lobby renovations and arcade lighting installation options.
The renovations were defined by light sculptures and LED archways in the exterior arcade as well as touchscreens and other interactive media in the lobby, and our model rendered these features in lush detail and allowed the user to interact with the potential media additions. These details, as well as adjustable crowd, time-of-day, and internal lighting scenarios, allowed ESI and their client to fully experience the building environment before a single renovation had been committed to or begun.
Shoulders of the Past
Director Ryan Uzilevsky and producer Light Harvest Studios brought their projection mapped narrative film Shoulders of the Past to the innovative LUMA Projection Arts Festival in 2017. But, before the film could be projected onto Binghamton, New York’s First National Bank, 2n created a 3D model of the film in all of its luminous detail.
Shoulders of the Past
Henry Street Apartment
The home is an individual’s most intimate physical space, and we kept this in mind when we built a fully interactive VR model of a residential apartment in Manhattan’s Lower East Side. We filled the home with lushly-rendered, minute, and, we dare say, tasteful interior design details. With their customizable object world populating the apartment, the client could almost have the experience of already living in the unbuilt space—a sensation enhanced by controllable features such as time-of-day, furnishings, and finishes.
Henry Street House
Armani Exchange - Soho
Previsualization for a complete redesign of the Armani Exchange store in Soho.
Armani Exchange Concept
Armani Exchange Store concept
Previsualization of Comcast Xfinity flagship store in San Fransisco.